NBA 2K25 is shutting down its single-player mode just two years after launch


2K will delist NBA 2K25 on October 30, and players toiling in MyCareer lose the mode entirely when its servers shut down in January.

Most players had already moved on to NBA 2K27, which launched on September 4, a week after modders dug Nvidia’s unreleased DLSS 5 out of its early access build. Those still playing the 2024 release now have a deadline to follow them.

NBA 2K25 delisting date confirmed as servers shut down in 2027

2K confirmed it will pull NBA 2K25 from digital storefronts on October 30, 2026, while its Online Services Status page lists December 31, 2026 as the last day the game’s online features stay up.

From January 1, 2027, MyCareer and MyTeam will vanish entirely, the publisher said, along with online multiplayer, Online Leagues, community sharing, and any way to earn VC. The separate MyTEAM Mobile 2K25 app is scheduled to go offline on the same day.

NBA 2K25 is shutting down its single-player MyCareer mode just two years after launch 2

MyCareer is affected most directly, because attribute upgrades and VC both run through 2K’s servers, so the mode won’t load once 2K severs the connection. That has been the norm since NBA 2K20, when MyCareer lost its offline option entirely, according to longtime community site NLSC.

Play Now, MyNBA, The W, and MyWNBA will keep running offline, and anyone who buys the game before the October cutoff can still redownload it afterward.

The schedule matches previous entries, since NBA 2K22, 2K23, and 2K24 each went dark on December 31, roughly 28 months after launch, and this week’s notice closely mirrors the wording 2K used for NBA 2K22.

On its support page, 2K explained that running servers for older titles becomes commercially unfeasible once players migrate to newer releases. The same page also lists December 31, 2028 as the retirement date for NBA 2K27, which launched just over a month ago.

Paid modes going dark after a server shutdown are exactly what the Stop Killing Games campaign set out to stop, but the European Commission declined in June to force publishers to keep discontinued games playable, and it opted instead for industry talks on clearer labeling.



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