Valve dev mentions Half-Life 3’s rumored codename on stage and fans are freaking out


A Valve developer casually dropped the HLX codename into a public Q&A, and Half-Life 3 hopefuls pounced on every letter.

Valve guards its secrets like a dragon on a hoard, so HLX lived almost entirely in datamined code and leaker whispers. Even as Deadlock rolled out a chess grandmaster hero this month, nobody at the studio breathed a word about him until he was officially announced.

But on October 21, a veteran composer grabbed a live microphone and used Half Life 3’s codename in a Q&A session.

Valve dev name-drops HLX at GameSoundCon

Mike Morasky referred to HLX during a GameSoundCon panel titled Valve’s Approach to an Open and Flexible Audio Engine, which is available to watch in full on Vimeo.

Fielding a question about voice counts, he described a group system as one of three pieces that come together to build an HDR. “Deadlock has its own HDR, HLX has its own HDR,” he said. Beside him, sound designer David Feise appeared to whisper something before steering the room back to groups.

alyx and dog in half-life

In the comments of a post made by the X account Gabe Follower, fans went wild, sharing fanart of Gordon Freeman consuming “hopium” in various forms.

One commenter declared to know Morasky personally and claimed to have told him about the fandom’s awareness of HLX. According to this person “Valve knows how much the official announcement is going to shake the gaming world, they’re enjoying teasing us.”

Morasky composed the music for Half-Life: Alyx, Portal 2 and Counter-Strike 2, and in a 2023 interview he referred to more than one Half-Life game before correcting himself to one.

Until now, fans traced HLX through datamined strings in Dota 2, Counter-Strike 2 and Deadlock updates, while leakers like Gabe Follower and Tyler McVicker described a non-VR Half-Life built on Source 2.

Morasky stopped short of promising a new game, and Valve never confirmed any of it, so the hotly anticipated sequel still has no announcement, trailer, or date. Even so, a rare public mention from a Valve employee galvanized a community that has waited since Episode Two in 2007.

Not every Valve alum wanted back in the ring, though. Former writer Chet Faliszek said he wouldn’t touch Half-Life again, even as the community kept combing Valve’s code and conference rooms for any sign the studio would.



Source link

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top