Weird Gun Game Controls Guide

Weird Gun Game is one of Roblox’s fast-rising shooters, known for its fluid movement, deep weapon customization, and high-speed matches where every second counts. Players can modify nearly every part of their guns, experiment with unique builds, and master advanced mechanics like sliding, ADS precision, and tactical movement. Understanding the controls is essential not just for survival but for gaining an advantage against skilled opponents.

This guide provides a complete, deeply-researched breakdown of all controls on PC, mobile, and controller, along with movement techniques, customization navigation, and community-tested tips. Whether you’re new or optimizing your competitive loadout, this introduction sets the stage for mastering every mechanic Weird Gun Game offers.

Weird Gun Game Controls (PC / keyboard & mouse)

  • Shoot: Left Mouse Button (LMB). [ref1]
  • Aim / ADS: Right Mouse Button (RMB) — some guides also map Q to aim.
  • Sprint: Left Shift. [ref1]
  • Slide: Sprint + C (or sprint + crouch key); sliding is a key movement mechanic to close distance.
  • Jump: Space. [ref1]
  • Inspect weapon: (Listed in guides — typically a dedicated key shown in-game; many guides reference an inspect function).
  • Weapon customization navigation: Click a part in the workbench and scroll to cycle through options; you can also navigate using W/A/S/D inside the customization UI.

Weird Gun Game Mobile Controls / Touch Controls

  • Movement uses a left-side virtual joystick.
  • Camera/aiming is controlled by swiping on the right side.
  • Shooting is done with a right-side fire button.
  • ADS (aim down sights) uses a separate aim/scope button near the fire button.
  • Jump is activated with a jump icon on the right side.
  • Slide/crouch uses a crouch/slide button near the movement controls.
  • Reload is performed with a reload button near the aim/fire area.
  • Weapon customization works by tapping parts and swiping to change options.
  • Sensitivity, auto-fire, and aim assist options are found in mobile settings.
  • UI layout and responsiveness vary by device and screen size.

Controller support / known issues

  • The game has controller support, but players report issues and have asked the devs for a controller hotfix (some functions/aiming feel less smooth on controllers compared to mouse/keyboard). If you prefer controllers expect some hiccups until fixes are released.

Advanced input notes & mechanics

  • ADS spread & accuracy: ADS (aimed) spread is notably tighter than hip fire; community-measured ADS spread values and damage numbers are discussed on the wiki and subreddit (useful for tuning builds). Example community stat: ADS max spread ~0.1° (see subreddit/wiki threads).
  • Part-by-part customization is a core interaction: click parts on the workbench, scroll to change barrel/stock/mag/grip/sight, and the UI will display resulting stats (damage, range, recoil, spread). Learning the navigation (mouse scroll, WASD in the menu) speeds up build creation.

  • Keep RMB for ADS and LMB for fire (default).
  • Bind Q as an alternate aim toggle if you prefer toggling over holding.
  • Lower mouse sensitivity for tighter aim when using sniper parts; many players tune sensitivity per-map or per-weapon class (SMG vs. DMR). (Common community tip from forums and guides.) [ref6]

  • While customizing, use scroll wheel to quickly swap through many part variants. Clicking part areas on the bench speeds selection.
  • Slide + ADS timing — slide into cover then ADS quickly for peek-and-shoot burst plays (common aggressive tactic discussed by players)
  • If controller aiming is jittery, try switching to KB+M or adjust controller deadzone/sensitivity if your platform exposes those settings.

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