New MORTIS Glove & DAVE Glove 2025 – Full Evil Barzil Guide in Slap Battles Roblox​​

New MORTIS Glove & DAVE Glove – Full Evil Barzil Guide in Slap Battles Roblox — Learn how to enter Evil Barzil, repair the castle elevator, clear all three Dodecahedron Dave phases, and then unlock both the Dodecacide and Die Hard badges to obtain the Dave and Mortis gloves, complete with detailed mechanics for their bomb throws, Mortis transformations, multi-hit nail AoEs, and tips for surviving hard mode’s crystal-heart challenge.​

​Also Read: How to Get Conker Glove in Slap Battles (Autumnal Conkerer Guide)​​

Requirements and rewards

Two new high‑end gloves are tied to Evil Barzil’s raid.​​

  • Dave glove: requires the Dodecacide / Dodeca Side badge, earned by defeating Dodecahedron Dave on normal difficulty.​​
  • Mortis glove: requires the Die Hard badge, earned by defeating the same boss in hard mode, which is unlocked after you’ve cleared normal once.​​

The update also adds: a revamped Barzil portal flow, a new multi‑phase castle climb, the Evil Barzil cosmetic crate bought with null shards, and several balance changes to existing gloves.​​

Getting into Evil Barzil

From the main Slap Battles lobby, you first need to reach Barzil, the floating realm below the map with its own portal structure.​​ The easiest modern route is equipping Air to launch yourself up to Slapple, then walking into the clearly visible portal sitting on top of the Slapple island; if Air is unavailable, you can use other vertical-movement gloves such as Cloud + Space or Poltergeist to reach the same portal.​

Inside Barzil, walk straight toward the large Evil Barzil portal; in the current update, minefields have been disabled and the gates lowered, so the path is a simple straight line instead of a mine-dodging gauntlet.​​ Interacting with the portal shows a queue interface similar to the Guide fight: up to four players can be queued, and each time someone jumps in, a “soul” is added to the run.​

Phase 0: finding the key in the outer arena

When your group loads into Evil Barzil, you spawn in a dark outer arena with wandering “goober” mobs and a hidden key you must find to open the main gate.​​ Look up and scan the sky in first-person for a golden beam of light; this marks the random key location somewhere around the map.​

Avoid the small jumping enemies—slapping them is possible but they can do chip damage, which is rarely worth it this early—then grab the key at the beam and orient yourself by locating the central castle.​ Once you see the castle, run straight toward it until you find the white-clad gatekeeper NPC; you don’t need to talk to him, just walk through the gate while holding the key to unlock the route forward.​​

Castle entry: fire corridor and blue doorway

Beyond the gate, climb a set of stairs into a short obby segment with simple jumps.​ After the obby, you enter a corridor with periodic fire jets; getting hit does about half a heart of damage and applies a brief burn, but you naturally regenerate back to full between sections on normal mode.​​ It’s safer to time the flames and walk patiently rather than rush; even if you eat a hit or two, you usually reach the end alive.​ At the top of the steps is a glowing blue doorway—this is the true entrance to the castle lobby and the start of the mechanical puzzle section.​​

Lower floor objective: fixing the elevator

Inside the castle lobby, your first objective is to repair the broken elevator at the back of the room.​

  • Enter the supply closet on the left and pick up a step ladder.​
  • Carry the ladder over to the elevator and place it in front, directly under the openable ceiling hatch.​
  • Look up, open the hatch, then search the floor for a sparkling red-handled screwdriver, which can spawn in several random locations (including on top of the elevator).​
  • Climb the ladder, jump to the upper ledge of the elevator, and interact with the green-highlighted screw to secure it back into place.​

After the screw is tightened, talk to the nearby Gooberman to trigger dialogue and finally ride the elevator up to the upper floors (it intentionally stops short of the very top).​​

Upper floors: hammers, attack room, and grappler climb

When the elevator breaks at the upper level, exit and follow the corridor left to start the tool-collection phase.​​ First head down the right branch to find a small hammer, then use it to break open a crate containing a large sledgehammer.​ Next, walk the other side of the hall where a floating knife indicates an “attack room”; here, an animated knife enemy occasionally slashes, but only does about half a heart per hit and is easy to regen through on normal mode.​

Use the sledgehammer on a cracked door to break it open and claim the grappler—a crossbow-like tool that automatically puts you into shift-lock and lets you grapple to floating rings.​​ Return to the corridor near the elevator, go to the far end, and smash open a large window with the sledgehammer, revealing a long vertical climb studded with grapple rings.​ Hold the grappler out, shoot each ring until it turns green, then click again to pull yourself up; repeat this to scale a long spiral of rings, going straight up, then across, then up a very tall section to reach the final platform.​

It’s recommended to keep the grappler equipped the whole time, as unequipping can sometimes bug the next shot check; simply walk up each temporary “stair” rather than jumping wildly to avoid slipping.​ At the top, you find a wide platform: this is the Dodecahedron Dave boss arena.​​

Dodecahedron Dave boss – normal mode (Dave glove)

The Dave fight has three phases on normal difficulty, all focused on reading hand telegraphs, slapping specific targets, and then planting bombs.​​

Phase 1 – hand patterns

In Phase 1, Dave attacks primarily with giant hands that swing across the platform and occasionally slam the ground.​​ The safe pattern is to constantly strafe: walk left/right as the hands wind up, then walk forward into their “dead zone” once they’ve committed; when the pointing finger rockets toward you, jump and slap it early to avoid any latency desync.​ As long as you keep moving and time your forward/back steps to when the hands stop, you can avoid virtually all damage in this phase.​​

Phase 2 – nails, wraps, and shockwaves

Phase 2 introduces nail pillars around the edge and adds several mechanics:​​

  • Nail pillars: walk to a nail and slap it to drive it in; fully hammered nails fire damage at Dave.​
  • Nail shockwaves: when a nail slams fully, it emits a white ring shockwave—jump over these or you’ll be knocked off.​
  • Cloth wraps: a wrap can bind your avatar; spam jump (space bar on PC) to break out quickly.​
  • Hand cannon: a side hand intermittently shoots projectiles that cause ragdoll and knockback; keep moving.​
  • Lightning strikes: listen for a buzzing sound and step out of the targeted area before the bolt lands.​

Focus on the tallest nail pillars first, as they require fewer slaps, and avoid low ones close to being hammered to reduce risk of instant shockwave hits.​

Phase 3 – bomb collection and Dodecahedron kill

When you see “Explosives planted” at the bottom of the screen, Phase 3 begins.​​ Run around the outer rim of the arena to collect bombs (E on PC / tap on mobile); bombs always spawn on the outskirts, not in the center.​ Once you’ve collected four bombs, plant each at the glowing markers in the inner ring—time your movements between hand attacks and shockwaves to avoid getting knocked while planting.​ After all four bombs are placed, a cutscene-like detonation plays and you gain access to a temporary bomb glove in the center of the arena.​​

Pick up this bomb glove (same interaction as bombs), then target Dodecahedron Dave’s head on the far bridge:​

  • Press E to throw the bomb, ideally after a jump to give it a higher arc.​
  • When the bomb is near his head, press E again to manually detonate.​​

Going straight toward him is riskier; using side routes or climbing rubble to throw from a safer angle makes it easier.​ Repeating this process until his HP hits zero clears the encounter on normal mode, awarding the Dodecacide badge and unlocking the Dave glove.​​

Dave glove overview

The Dave glove functions as a bomb‑throwing glove, closely mirroring the bomb mechanics from the boss fight.​​ Its ability lets you lob a bomb with E and then detonate it again with E, turning any flat arena space into a minefield and enabling long‑range knockback kills.​​ Dave is straightforward to use and thematically linked to the Evil Barzil raid, making it a solid reward for completing normal mode.​​

Hard mode & Die Hard badge (Mortis glove)

To unlock hard mode, every member of your squad must have already defeated Dave on normal; if any player lacks the normal clear, the hard‑mode entry won’t open.​​ Enter Evil Barzil the same way as before, but instead of repeating the climb, go behind the main portal area at the hub inside the castle.​ Two new doors appear: one shortcut leads near the upper floors, and the other leads directly to the boss arena upper platform.​​ On the top platform, circle around the back until you find a cursed die lying on the ground; hold E to interact and confirm activating hard mode.​

Your red hearts are replaced by blue crystal hearts that do not regenerate, and the boss’s HP and damage are tuned up across all three phases.​​ Hard mode uses the same mechanics—hands, nails, wraps, bombs—but punishes mistakes much more severely because every chip of damage is permanent; many players find it easier to clear solo to avoid chaos, though coordinated squads can also succeed.​​ Defeating Dodecahedron Dave on hard mode grants the Die Hard badge and unlocks the Mortis glove.​

Mortis glove abilities and gameplay

Mortis is a high‑skill, multi‑ability glove themed around the boss’s own attacks, with transformation, projectiles, and area denial.​​ Each slap builds a Mortis meter; when full, you can transform into a Mortis form with enhanced movement, jump height, and unique interactions.​​

Key functions include:​​

  • Passive slap effect: slapping an enemy can summon falling boulders that damage and control space.​​
  • E ability (“car”): launches a fast dash/vehicle that lets you chase foes or reposition aggressively across the map.​​
  • R ability (nails + hammer): pressing R drops a spread of nails that create an AoE zone; pressing R again sends a hammer out to trigger a second AoE hit, mimicking Phase 2 nails.​​

In Mortis form you gain notable jump height and can combo basic slaps into E then R for extremely high pressure (often referred to by players as an M1–E–R combo), but the glove is heavily skill‑based: you must aim boulders, manage distance on the car to avoid self‑destructing into the void, and time hammer detonations.​

Mortis also has some special interactions: Mortis cannot be damaged by other Mortis boulders, and the transformation grants momentary advantages but doesn’t make you completely invincible, so positioning still matters.​​ Overall, Mortis is widely regarded by players as one of the strongest and most fun advanced gloves in the game, rewarding mastery of spacing, timing, and map awareness.​​

Extra rewards: free null shards and Evil Barzil crate

The Evil Barzil update introduces an Evil Barzil crate in the crate shop, containing a full set of themed slap effects like Dodeca Canado, Intergalactic Clouds, Infernal Flare, Demolitionist, Dave Strike, Barzilian Moola, Rocky Prison, and more.​​ These effects are purchased with null shards, a premium currency typically earned from slap tournaments, daily rewards, or special events.​

As a launch bonus, you can redeem a code for 250 free null shards by clicking the bird (code) button and entering mortlse (Mortis with the “i” replaced by an “l”), which is enough to buy at least one Evil Barzil crate.​​ This makes the Evil Barzil run not only a route to two top‑tier gloves but also a way to immediately access new cosmetic effects without extra grinding.​

Balance changes in the Evil Barzil patch

Several existing gloves were adjusted alongside the new content.​​

  • Thick: slap speed now drops by 1 per slap, capping at 6, and getting slapped reduces your size by one stage, preventing Thick users from becoming unkillable raid bosses with absurd slap rates.​​
  • Phase Mastery: its R cancel now has a 1.5s delay and the heart icon turns black while the ability is ending, giving clearer feedback and limiting instant re‑use.​​
  • UFO: abduct cooldown and main UFO spawn cooldown have been separated to remove a major cooldown‑bypass exploit, and the glove no longer retains its speed boost while abducting, reducing its oppressive mobility.​​
  • Thor: invincibility frames during its wind‑up have been removed and the wind‑up is now cancelable by outside hits, eliminating a common abuse pattern where Thor was used as a near-uninterruptible panic button.​​

These tweaks, plus quality‑of‑life fixes like players no longer clipping through the Barzil floor, round out an update that combines a high‑skill raid, powerful new gloves, cosmetics, and thoughtful balance tuning.​​

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