How to Get Conker Glove in Slap Battles (Autumnal Conkerer Guide) — Unlock one of Slap Battles’ newest seasonal badge gloves by clearing the Four Seasons quest with 10 kills each on Eggler, Fan, Scythe, and Snow, then entering the FourSeasons realm to beat Marcus Haybale’s orchard minigame where you collect and protect at least 20 falling conkers from thieving squirrels to earn the Autumnal Conkerer badge and permanently add the 55 power, 14 speed Conker glove to your lineup.
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How to Get Conker Glove in Slap Battles
Conker glove overview
Conker is a badge glove with 55 power and 14 speed, putting it in the mid–high range for damage while remaining reasonably fast for arena play. Its ability, named “Conquer Tree,” lets you spawn a special tree that drops throwable conkers, turning the glove into a ranged pressure and crowd-control tool instead of just a melee option. The visual theme ties into a split nature motif: the glove and banner show a 50/50 design, half normal and half corrupted (grass/poison/virus), and Conker leads into the new FourSeasons realm that clearly looks designed for future seasonal expansions. To equip Conker, you must first unlock the Autumnal Conkerer badge; once that badge is owned, the glove appears in your normal selection lineup.
Step 1: Starting the Four Seasons quest
The journey begins with the Hitman NPC and a new quest archetype built around using specific gloves to get kills. From the main Slap Battles lobby, enter the Hitman area via the green Hitman portal button or by walking to the hatch near spawn and dropping down. Inside the Hitman office, talk to the Gooberman Hitman NPC and press the quest button; you will see a new quest called “The Four Seasons.” Hitman explains he has found an old scroll showing four seasons and suggests you try out gloves that match the seasons in the arena, hinting that using them will trigger something special.
Accept the quest and you will see you must get 10 kills each using the following four gloves: Eggler, Fan, Scythe, and Snow. All these kills must be done via slaps, not just environmental kills, and generally must be completed in public servers for progress to track reliably.
Step 2: Getting 10 kills with each seasonal glove
The four required gloves loosely map to the seasons in theme, and the quest tracks kills for each separately.
- Eggler – Typically associated with spring / growth; you need to equip Eggler and secure 10 slap kills while its effect is active.
- Fan – Represents summer or wind; slaps must be done with Fan equipped, and you can combine slap + fan push, as long as the kill is credited to your slap.
- Scythe – Fits autumn/harvest; the guide notes that just slapping after using Scythe ability may not always count, so hitting with the Scythe ability first seems safer for tracking.
- Snow – Represents winter; again, equip Snow and secure 10 kills where the game credits you for the final slap.
From testing shown in the guide, kills triggered only by an ability effect can sometimes fail to count if the game doesn’t register them as slap kills, so it is safest to slap first, then use the glove’s ability or confirm via sound cues when progress increments. You’ll hear a distinct sound when a qualifying kill is registered for the quest, so use that as feedback while rotating through matches and gloves. After you have 10 kills with each of the four gloves (40 total), return to Hitman and press the bounty/collect button to complete the Four Seasons quest stage.
Step 3: Unlocking the FourSeasons realm and Autumn doorway
Once the quest is cleared, a new interactable appears in the Hitman room that acts as your gateway to the FourSeasons realm. Behind the Hitman, a painting (or, in some variations, a scroll on a shelf) will show up; if you don’t see it immediately, swapping to a fresh server can force it to spawn. Click this painting/scroll and you will be teleported to the FourSeasons area, a hub with distinct seasonal doorways designed as a new realm that can be expanded with future content.
At launch, only the Autumn doorway is active; walk over to the Autumn section and step into its large tree‑shaped portal to enter the Conker Obtainment island. This initiates the second phase of the Conker unlock, centered around an orchard minigame managed by an NPC farmer.
Step 4: Meeting Marcus Hayel and getting the basket
Inside the Autumn area you meet Marcus Hayel, the local farmer, who introduces the actual Conker obtainment challenge. Speaking to Marcus reveals that he runs a conker farm but has struggled since losing his leg and now needs help dealing with his orchard and some particularly annoying squirrels. He asks you to go into his orchard, catch falling conkers before they hit the ground, deposit them into a central bowl, and at the same time keep invading squirrels from stealing your haul.
To participate, Marcus tells you to enter his house and pick up a basket; inside, click the basket to equip it and you’ll also be temporarily swapped to the default glove for the minigame. Once you have the basket, Marcus opens the orchard gates and the timed minigame begins.
Step 5: Orchard minigame – mechanics and strategy
The Conker Obtainment orchard is a small island with trees around the edges and a large bowl in the center that serves as your scoring container. Green conkers periodically fall from the trees onto the ground; your job is to catch them before they hit the ground by moving under them with the basket and then depositing them into the center bowl. If a conker touches the ground, it “dies” and becomes uncollectible, so timing and positioning are critical as the rain of conkers speeds up.
At the same time, squirrel enemies spawn and sprint straight towards the bowl, attempting to steal the conkers you have already collected. You can slap squirrels away with the default glove, knocking them back and buying time, but the longer you stay in the orchard, the more frequently and aggressively squirrels spawn. The game also applies a weight system: the more conkers you are currently carrying, the slower you move and the lower your jump height, which encourages frequent deposits rather than hoarding.
Use the following pattern to succeed reliably:
- Grab nearby conkers quickly, prioritizing any about to hit the ground.
- Deposit in the bowl after picking up a small batch to keep your weight and risk down.
- Constantly listen for squirrel spawn laughs and be ready to peel off to swat them away before they reach the bowl.
There is a timer at the top of the screen; when it nears zero, focus completely on securing just enough final conkers rather than chasing every squirrel. If you meet the required count by the end of the timer (commonly 20+ conkers deposited), Marcus rewards you and you instantly receive the Autumnal Conkerer badge plus the Conker glove unlock. You are then returned to the main game, where the Conker glove is now selectable.
Conker glove ability: Conquer Tree explained
With Conker equipped, pressing E plants a special Conker Tree on the map, acting as both a hazard source and an ammo dispenser. Small conkers appear on the tree; you cannot walk through them safely, but if you jump into the tree and slap it, the fruits drop to the ground as physics objects. Once fallen, these conkers can be treated like beach balls: you slap them to launch them across the arena, and they can travel long distances, dealing lethal knockback to players they hit, even across the map.
Pressing E again causes the tree to fall over like a log, which can also hit you or other players, so positioning before triggering the fall is important. An extra mechanic makes the glove feel like a mini‑Stalker: when you slap someone directly, they visually “stick” to your glove and are dragged around with you for a short period. The grabbed player can escape by pressing movement keys (W, A, S, D) several times; three quick “jumps” worth of input will typically break them free.
This allows you to carry an enemy towards hazards like the edge of the map or kill zones, then finish them with a throw or a conker. Because conker projectiles can sometimes overshoot or roll off randomly, good users learn to aim low or toward natural walls, making bounces more predictable in crowded arenas. Overall, Conker combines grappling, ranged pressure, and area denial, making it feel like a mild, more chaotic version of Stalker but with strong meme and clip potential.
Additional update changes: Pocket, Barrel, and Scythe
This patch also enhances the Pocket glove with a trophy display system tied to difficult badges. Inside the Pocket dimension, five trophy slots can now show mini‑trophies representing badges like Die Hard (Dociedron fight), Non‑Eyed Win (Guide fight), Clipped Wings, Detonator, and the 1k Killstreak badge from Apostle of Judgment. Each player’s Pocket shows only the trophies for badges they personally own, letting others instantly see which hard accomplishments they have earned.
The Barrel glove receives a small nerf, increasing its cooldown by 2 seconds, slightly reducing how frequently you can spam its ability. The Scythe glove is hit with a light nerf as well: its throw wind‑up is now 1 second longer and its sound cues are louder, making its attacks easier to hear and react to during normal play and while you are doing the Four Seasons quest.
Two minor bug fixes round out the update: the “+” icon to add slaps no longer appears in VIP servers, and emotes now properly stop when you move, tightening up visual consistency in both normal arenas and Slap Royale. Together, these changes make the Conker update not just a single glove release but a broader systems patch that introduces a new quest archetype, a seasonal realm structure, cosmetic progression for Pocket, and small balance tweaks to keep older gloves in check.
Hi, I’m Haider Ali, author and co-founder of TigerJek.com. I’ve been deep into Roblox and mobile games for years, and I personally test every strategy, build, and method I cover. I like taking complicated mechanics and turning them into clear, simple guidance that helps players improve faster and enjoy the game more.




