Forsaken Veeronica Guide 2025: Abilities, Battery, Skating & Broadcast

Forsaken Veeronica Guide: Everything You Need To Know — Veeronica is a survivalist archetype survivor who self-sustains via a battery that only she can use, with a kit built around graffiti‑gated skating and a three‑mode Broadcast that changes collision rules to escape, battery‑charge, or reposition. This zero‑to‑hero guide explains her passive, battery math, Vandalism placements, skating tech, all broadcast modes, optimal routing, and mistake‑proofing, so matches are consistent from first queue too late‑game mastery.

​Also Read: How to Make a Cute Gourdy Avatar in Roblox: Exact UGC Build, Budget Lookalike and Tips

Core passive

  • Veeronica cannot be healed by anything except her own battery; items like medkits, Elliot’s Pizza, or Builder Man’s Dispenser do nothing for her.
  • A full battery restores 50% of her health, i.e., 50 HP, so partial charges heal proportionally and should be timed to avoid waste.

Battery charge sources

  • Generators add 8% battery per completion segment credited to Veeronica, making macro play a steady way to bank healing.
  • Land 33 tricks in one chain to gain 5% battery, rewarding clean skating lines under pressure.
  • Landing Broadcast on the killer grants a big 15% battery burst, effectively turning chase wins into future heals.

Vandalism explained

  • Vandalism places up to three graffiti tags that create rectangular “skate lanes” where skating is allowed; outside these rectangles, skating is disabled.
  • The killer can destroy graffiti; when they do, Vandalism goes on a 15-second cooldown, so spreading tags across multiple loops reduces denial.
  • Do not keep the spray can out while trying to skate; deactivate Vandalism first, or you cannot enter skate mode.

Skating mechanics

  • Skating is faster than sprinting, but burns stamina faster and limits turn control; conserve stamina before entering long skate lanes.
  • Near a surface, Veeronica glows to signal a jump window; a jump grants full turn control, a small speed burst, and +10 stamina, though the gain is brief under drain.
  • Crashing deals 5 self‑damage and applies Slowness IV for 2.5 seconds, while running out of stamina ends skating instantly.

Broadcast modes compared

ModeKiller collisionBattery gainWall behaviorNotes
PhasePhases through, grants Resistance II 3s and Speed IV 2s on contact, once per skate. ​15% on hit. ​Rebound off walls; ends with 5 self‑damage. ​Safest all‑round escape and charge option in current patch. ​
BumperKnocks killer back; no self‑damage on the hit; skating ends immediately; knock back immunity if hit within last 10 seconds. ​15% on hit. ​Standard crash rules on walls. ​Great on high ground to punt killers off ledges; reportedly buggy in fresh patch. ​
MobileNo special killer effect; improved turn control for 1 second after landing. ​None on collision. ​Crash damage triples to 15. ​Risky; precision boost rarely offsets crash penalty early on. ​

Activate Battery (self‑heal)

  • Activate Battery converts current charge to HP at a rate of 2% battery per 1 HP, so 100% battery heals 50 HP and 50% battery heals 25 HP.
  • Do not pop heals too early; hold for safe windows post‑chase to avoid being reset mid‑animation or wasting partial heals below value thresholds.

Placement and routing tips

  • Place graffiti at common loops and spread them across map quadrants, avoiding clustered tags that are easy for the killer to delete in one rotation.
  • Pre‑plan a three‑tag circuit that chains safe pallets, windows, and wall angles to ensure reliable jump cues and Broadcast engagements.
  • Keep one tag for emergency escape on strong tiles; replacing a destroyed tag there is higher priority than adding a fourth loop elsewhere.

Chase micro‑tech

  • Enter skate only if stamina is healthy; if low, sprint a beat to regen, then skate through rectangles to avoid instant burn‑out.
  • Time jump glows into wall bounces under Phase to prevent crash penalties while still gaining spacing and the 15% charge on killer contact.
  • With Bumper, line killers at ledges or stair tops to maximize knock back displacement before skating ends.

Common mistakes

  • Skating with the spray can still active, which blocks skate input entirely until Vandalism is deactivated.
  • Over‑stacking tags in one choke, so a single sweep destroys multiple skate lanes at once.
  • Using Mobile in tight tiles and eating 15 crash damage that swings the chase back to the killer.
  • Use Phase as the default broadcast mode, this patch for crash immunity, speed, resistance, and the reliable 15% battery injection on contact.
  • Flex to Bumper on vertical maps or high‑ground loops where displacing the killer ends the chase or buys the heel window.
  • Reserve Mobile for practiced routes with wide landing arcs where the 1‑second turn bonus meaningfully threads through multiple rectangles.

Battery economy planning

  • Target cycles that net 15% from a Phase touch plus 5% from a three‑trick chain, so every won chase pushes toward a 25–50 HP heal.
  • Weave generator time for steady 8%8% infusions between chases, so battery isn’t purely chase‑dependent.
  • Treat partial heals like armor plates—hold until a safe threshold to avoid being re‑injured to the same state.

Team play notes

  • Announce your self‑heal restriction, so teammates don’t waste items or path you to Elliot’s Pizza or Dispensers mid‑chase.
  • Call out which broadcast mode you’re running so body‑blocks or door plays in sync with your collision expectations.

Quick reference

  • Heal math: 2% battery = 1 HP; 100% = 50 HP.
  • Charges: Generators =8%, 3‑trick chain =5%, Broadcast hit =15%.
  • Crash penalty: 5 HP and Slowness IV 2.5s; Mobile crash =15 HP.

Final notes

  • Veeronica is straightforward to learn but punishes input errors; clean Vandalism toggles, stamina‑aware skates, and Phase discipline create consistent escape loops and dependable healing tempo.
  • Until patches address Bumper/Mobile edge cases, defaulting to Phase maximizes safety, charge, and chase exits for the broadest lobby conditions.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top