Fistborn Traits Guide & Tier List: is your complete breakdown of how Traits work in Fistborn, which ones are actually strong, and when it’s worth spending tokens to reroll. Traits are permanent passive bonuses that sit on top of your clan and style—ranging from simple damage or regen boosts to powerful effects like surviving a lethal hit or resetting your dash on every perfect dodge—so picking a good one can completely change how strong your build feels. This guide walks through all current Traits by rarity, a clear S–C tier list, reroll basics, and easy recommendations for beginners, mobility mains, combo‑heavy fighters, and tanky brawlers.
Also Read: How to get Christmas Tree Rod in Fisch
Fistborn Traits Guide & Tier List
What Traits Are in Fistborn
Traits in Fistborn are permanent passive bonuses tied to your character, sitting on top of your clan, style, and raw stats. They modify core mechanics like damage, Focus gain, cooldowns, dodges, and HP regeneration, and are always active without needing to equip anything in a skill slot.
When you create a new character, the game rolls one random Trait from the full pool and assigns it to that file, usually favoring Common and Rare traits over Legendary ones. Later, you can reroll this Trait using special tokens or premium currency, so you are not locked into a bad roll forever—but Legendary odds are low enough that blind rerolling wastes a lot of resources if you do it without a plan.
Current guides and wikis group Traits into three rarities—Common, Rare, Legendary—with higher rarities providing stronger or more complex effects, especially around survivability and cooldown manipulation. Because Traits are global passives, a good roll (like Determined or Quick‑Witted) can impact every style and build you play, making Traits one of the most important long‑term power spikes in Fistborn.
All Fistborn Traits and What They Do
Here is the full, up‑to‑date Traits list, organized by rarity and summarized in simple language so readers can see at a glance what each one actually does.
| Rarity | Trait | Effect (plain explanation) |
|---|---|---|
| Common | Focused | Deal about 10% more damage while your Focus bar is full, rewarding patient play and clean openers. |
| Common | Attentive | Gain extra Focus from M1 hits (roughly +5% per hit), helping you fill your Focus bar faster than normal. |
| Common | Aggressive | Deal about 10% more damage when your Focus bar is empty, pushing you to dump Focus instead of saving it. |
| Common | Resilient | Doubles your natural HP regeneration, so you heal back chip damage and poke more quickly between fights. |
| Rare | Masochist | Gain bonus Focus each time you take damage, turning HP loss into meter at the cost of survivability. |
| Rare | Violent | Deal 50% more damage on finishing hits when your attack actually kills an enemy, greatly improving executes. |
| Rare | Alert | Each successful Dash‑Dodge reduces your dash cooldown by 1 second, letting you reposition and i‑frame more often. |
| Rare | Persistent | Extends the i‑frames on dash dodges, keeping you invulnerable slightly longer and making dodges more forgiving. |
| Rare | Defiant | Shortens the time you stay downed by about 25% when another player sends you to the ground, so you stand back up sooner. |
| Legendary | Determined | Once per life, you survive a lethal hit at 1 HP and instantly recover about 20% HP, effectively giving you a second chance. |
| Legendary | Firm | Reduces HP drain effects and boosts natural HP regeneration, turning attrition and chip damage into much smaller threats. |
| Legendary | Impatient | Every M2 heavy attack reduces all your skill cooldowns by 1 second, massively increasing your ability spam potential. |
| Legendary | Quick‑Witted | On a successful Dash‑Dodge, your dash cooldown fully resets, allowing almost back‑to‑back dashes if your timing is good. |
Every Trait above is currently in the roll pool; there are no “hidden” Traits beyond this list in public indexes and tier guides. That means your reroll decisions can be based entirely on these twelve effects and how they fit your preferred build and skill level.
Fistborn Traits Tier List Explained
Community tier lists rate Traits based on how often they help you and how much impact they have when they trigger, then sort them into S, A, B, and C tiers.
S‑tier Traits
These are top‑end picks that feel strong in almost any style or game mode.
- Determined (Legendary) – Preventing one death per life and healing 20% HP is effectively a free stock; this Trait regularly swings 1v1s and team fights by letting you tank one burst you had no right to live through.
- Quick‑Witted (Legendary) – Resetting your dash every time you Dash‑Dodge correctly makes your movement extremely slippery and turns good dodge timing into near‑infinite mobility.
- Persistent (Rare) – Longer dodge i‑frames make avoiding combos and big skills much easier, especially while learning enemy patterns or fighting laggier players.
If a reader rolls any of these, guides consistently recommend keeping them—even if they are still on a Common clan or basic style—because the Trait alone is a big power spike.
A‑tier Traits
Very strong, but more build‑dependent or slightly lower impact than S‑tier.
- Impatient (Legendary) – For players who reliably land M2 heavies, constant 1‑second cooldown shaves make skill rotations feel almost nonstop, especially on styles with short base cooldowns.
- Firm (Legendary) – Slower HP drain and stronger regen are great for tanky builds, PvE grinding, and long PvP sets where chip and bleed would normally wear you down.
- Alert (Rare) – A flat −1 second on dash cooldown per successful Dash‑Dodge is simple but very effective, especially once you have a feel for spacing and ~ rhythm of enemy strings.
These Traits are excellent long‑term keepers if a player doesn’t want to chase perfect S‑tier rolls or lacks the tokens to reroll endlessly.
B‑tier Traits
Good, safe to keep while progressing, but not truly meta‑defining.
- Violent (Rare) – +50% damage on finishing hits helps secure kills and snowball fights, but it only matters at the end of a health bar, not through the whole fight.
- Focused (Common) – 10% damage when at full Focus bar is a clean, generic damage boost, though it rewards holding meter instead of spending it aggressively.
- Resilient (Common) – Double passive HP regen is very comfortable for early and midgame grinding, where downtime between fights matters a lot.
B‑tier Traits are ideal “I’ll keep this until I see a Legendary or S‑tier Rare” picks for casual or new players.
C‑tier Traits
Niche or simply weaker than the alternatives for most builds.
- Masochist (Rare) – Trading HP for Focus on damage taken encourages bad habits and is generally worse than gaining Focus through smart offense.
- Attentive (Common) – Extra Focus from M1s is okay, but its impact is lower than stronger Focus or damage traits like Focused or Impatient.
- Aggressive (Common) – Rewarding empty Focus bars pushes you to waste a powerful resource instead of banking it for clutch moments.
- Defiant (Rare) – Reduced downed time is overshadowed by Traits that prevent you from getting downed at all, like Determined or Persistent.
These are the first Traits most guides suggest rerolling once a player has a reasonable pile of reroll tokens.
How to Get and Reroll Traits
When a player starts a fresh character in Fistborn, the game assigns one random Trait automatically as part of the creation process. Due to rarity weighting, most new accounts will see a Common or Rare Trait first, with Legendary appearing relatively rarely.
Traits can be rerolled through the in‑game Traits / Mode Traits menu, which consumes special Tokens or premium currency each time. These Tokens come from codes, events, and possibly shop bundles, so they are a limited resource and worth treating carefully. Every reroll fully replaces the existing Trait with a new random one from the full pool, again using the same rarity odds, so it’s perfectly possible to go from a good Rare to a bad Common if a player rerolls blindly.
Most trait guides suggest a simple reroll policy: keep any S‑tier Trait; keep A‑tier if you don’t have infinite tokens; slowly reroll B‑tier commons once you’re comfortable; and replace C‑tier as soon as you can afford it. This avoids burning all reroll resources chasing a Legendary that might not appear for many attempts.
Best Traits for Different Playstyles
To make Trait choices easier for readers, it helps to tie them to simple playstyle archetypes instead of only talking about power.
- Best Traits for beginners:
- Persistent (Rare) for longer dodge i‑frames and more forgiving defense.
- Determined (Legendary) for a once‑per‑life death save and big heal, masking big mistakes while learning.
- Resilient or Focused (Common) if no strong Rare/Legendary is available yet, to give reliable sustain or damage without complex conditions.
- Best Traits for aggressive, skill‑spam builds:
- Impatient (Legendary) so every M2 heavy hit shaves 1s off all skill cooldowns and keeps ability loops tight.
- Violent (Rare) to finish low‑HP enemies harder and snowball team fights with execute damage.
- Best Traits for mobility / assassin styles:
- Quick‑Witted (Legendary) for dash resets on every successful Dash‑Dodge, letting you abuse spacing and mobility.
- Alert (Rare) as a budget option to shrink dash cooldown by 1s per Dash‑Dodge.
- Best Traits for tanks / sustained brawlers:
- Firm (Legendary) to reduce HP drain and increase regen, making chip and bleeds far less scary.
- Determined (Legendary) to survive at least one lethal combo and turn lost fights into comebacks.
Hi, I’m Haider Ali, author and co-founder of TigerJek.com and Wiki.TigerJek.com. I’ve been deep into Roblox and mobile games for years, and I personally test every strategy, build, and method I cover. I like taking complicated mechanics and turning them into clear, simple guidance that helps players improve faster and enjoy the game more.




