Arc Raiders Supply Drops All Locations

In Arc Raiders, survival and success depend on how quickly you can secure resources — and nothing delivers better loot than Supply Drops. These rare, flare-called pods contain valuable gear, ammo, and materials, but reaching them first requires knowing exactly where to look. Each map in Arc Raiders features fixed Supply Call Station locations — special consoles that summon supply pods from orbit. Once activated, a bright flare signals the incoming drop, drawing the attention of every nearby player and turning the area into an intense firefight zone.

This guide breaks down all known Supply Drop locations, especially across the Dam Battlegrounds, and explains how these stations work, how to use them effectively, and the best tactical spots to control. Whether you’re hunting loot, completing missions like A Better Use, or planning PvP ambushes, mastering these Supply Call Stations will give you a crucial edge on the battlefield.

What is a Supply Call Station and Supply Drop

  • Supply Call Station: It is a fixed device on every map you can interact with to request a Supply Drop. It looks like a small radio/base device on the ground next to a thin antenna/pole with a flashing light. The icon only appears on your map when you’re close.
  • How it works: interact with the console → a flare shoots up and explodes → a balloon-carried pod (tube-like container) lands in that direction a short time later. The supply tube must be breached (it looks like an ARC Probe) to loot. Other players can take it too — it’s highly contested.

Arc Raiders Supply Drops All Locations

Dam Battlegrounds

  1. Hydroponic Dome Complex (centre)
  2. Hydroponics Alpha (east wing)
  3. Hydroponics Beta (west wing)
  4. Power Generation Complex — Main Plant
  5. Power Control (inside Power Generation)
  6. Water Treatment Control
  7. Water Towers (north platform)
  8. Electrical Substation (near the turbines)
  9. South Swamp Outpost
  10. East Raider Outpost (near Power Generation east)
  11. Research & Administration building
  12. Control Tower (Dam)
  13. Field Depot Alpha (near Hydroponics)
  14. Field Depot Beta (south marsh)
  15. Victory Ridge spawn area / ridge overlook
  16. Floodgate / Turbine Hall
  17. Reservoir Edge / Pump Station

Spaceport

  1. Spaceport Launch Tower / Launch Complex
  2. Flight Control (tower + ops room)
  3. Spaceport Control Tower (terminal roof)
  4. Spaceport Terminal (main concourse)
  5. Hangar A (large aircraft hangar)
  6. Hangar B / Maintenance Hangar B6
  7. Cargo Hold / Freight Bay
  8. Runway Service Area / Ramp
  9. Fuel Depot / Refuelling Yard
  10. Maintenance Bay / Workshops
  11. Metro Station / Spaceport Subway Entrance
  12. Storage Yard / Container Stack
  13. Observatory Annex (space tracking)
  14. Ground Logistics / Cargo Staging
  15. Satellite Uplink Array
  16. B6 Control Room / Airside Control

Buried City

  1. Galleria / Shopping Concourse
  2. Hospital — Emergency Wing
  3. Museum / Exhibition Hall
  4. Market Square / Bazaar
  5. Central Plaza (skylit courtyard)
  6. Old Town — Narrow Alley Complex
  7. Docklands / Riverfront Warehouses
  8. Subway / Underground Entrances
  9. Research Lab (Buried City science block)
  10. Reactor / Power Core (city substation)
  11. Observatory / Rooftop Platform
  12. Watchtower / Radio Mast
  13. Barracks / Security Compound
  14. Refinery / Processing Plant

Blue Gate / Other maps & generic POIs

  1. Launchpad / Rocket Support Area
  2. Metro / Train Depot (generic)
  3. Industrial Yard / Machine Shops
  4. Storage Warehouse / Logistics Hub
  5. Administration Block / Offices
  6. Reactor Annex / Turbine Room
  7. Pipeline Junction / Valve Yard
  8. Watchtower Overlook / Sniper Perch
  9. Dockside Crane / Freight Platforms
  10. Flood Control Gates / Service Walks
  11. Rail Yard / Container Depot
  12. Old Embassy / Civic Building
  13. Market Arcade / Food Court
  14. Shipping Container Stacks / Freight Lot
  15. Training Compound / Barricade Complex
  16. Abandoned Factory / Machine Hall
  17. Field Depot (generic third/fourth depots across maps)
  18. Locked Room / Secure Vault areas (often adjacent to call stations)

Important mechanics & behaviour

  • Fixed spawn points: Call Stations are at fixed, map-specific positions (they don’t randomize each run), so learning where they sit gives you a reliable rush target. On the Dam Battlegrounds map, there are 10 fixed Call Stations.
  • Map icon & audio: the antenna icon only appears when you’re nearby; stations also emit a low humming sound you can use to locate them from slightly farther away.
  • Visibility & contest: calling a drop makes a big sky flare — it draws attention. If other players are near the landing point, they’ll contest it. Expect PvP.

How to use them – step-by-step (fast)

  1. Plan — open the map and head to the closest known Call Station POI (remember: icon appears only once you’re close).
  2. Clear the area or bring teammates — calling alerts foes. If you’re solo, crouch/stealth up to the console.
  3. Interact with the console → flare launches. Track the flare’s path to predict the landing zone.
  4. Watch the sky — balloon + pod arrives from that direction. Move to the predicted landing spot, clear enemies, then breach the tube to loot.
  5. Extract with the loot or stash quickly — these crates are highly visible and players will rotate in.

Loot and quest connections

  • Supply Drops contain ammo, healing items and occasionally higher-tier loot (tube looks like an ARC Probe and yields useful materials).
  • The A Better Use quest (Buried City) and other early quests will explicitly tell you to call supply drops / use Call Stations — completing those gives XP and item rewards (examples: Torrente, XP). Use quest guidance to learn call-station behavior safely.

Tactical tips — how to actually win*

  • Rush nearest fixed station early in the run if you want guaranteed engagement; because stations are fixed this is often faster than looting random high-value zones.
  • Use sound to locate — the station hum can point you in the right direction before it shows on the map.
  • Watch approaches from high ground — the landing zone is predictable from the flare; hold angle on likely approach paths.
  • If you can’t hold the drop — call it near a choke (like behind cover or inside a building) so you can contest more easily when enemies arrive.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top