ARC Raiders Security Breach Skill Guide: Worth It, Loot Pool, Locations, and Best Point Path — Security Breach opens security lockers that consistently drop epic‑tier, level 2 weapons, high‑value gun parts, and blueprints across Dam, Spaceport, Bluegate, and Buried City, making it one of the most reliable gear accelerators in the game. While rushing the skill delays stamina and forces heavy syringe usage early, the payoff is substantial; with only 7575 total points and 3636 needed per tree, a strong plan is to unlock Security Breach first and then backfill key stamina nodes, since only one tree can be fully maxed.
In testing, breachable lockers routinely outperformed key‑locked rooms and airdrops in time‑to‑power, with safer, repeatable routes like the Dam floodgates path and simple checks such as peeking Spaceport bunker windows to avoid wasted breaches.
Table of ARC Raiders Security Breach Skill Guide
How it works
Security Breach lets you open security lockers—often behind breachable doors or special interactions—that behave like weapon lockers with superior loot quality to most alternatives. Lockers routinely contain grenades, ammo, heavy/light (and sometimes complex) gun parts, blueprints, and nearly always one or two weapons at level 2.
Points and builds
ARC Raiders offers three trees, each requiring 3636 points to max, and your account caps at 7575 total points, so you can fully max only one tree in practice. A pragmatic route is to secure Security Breach, then invest into bottom‑tier stamina nodes across Conditioning and Survival, accepting that you cannot fully max a second tree.
Early trade‑offs
Rushing Security Breach first means starting with no stamina perks, making sprinting with weapons painful and forcing you to carry roughly 10–1510–15 adrenaline syringes per raid to keep pace. Even so, the upgraded, epic‑leaning weapon flow and parts from lockers justify the early discomfort, especially once stamina nodes are backfilled.
Loot pool details
- Common contents: grenades, ammo, crafting materials, and blueprints for weapon upgrades like heavy gun parts and specific weapon plans.
- Weapon rolls: weapons are almost always present, often two, and consistently spawn at level 2 rather than level 1.
- Weapon types seen: Bobcat, Patina, Tempest, Volcano, plus Ventor, Anvil, El Toro, and Torren; Osprey was not observed in tests.
- Rarity notes: lockers did not produce commons in tested runs, and legendaries seem extremely rare or unseen in this context.
Map locations and routes
- Dam (breach route): From the top level near the control tower/floodgates, drop to the overlooking level, activate the ladder to lower the drawbridge, cross, and breach the room to reach lockers with consistent high‑value loot.
- Dam (power complex): An underground locker sits in a turret room that’s exposed and high traffic; the risk of being third‑partied while opening is significant.
- Bluegate: One locker lies under the church behind a four‑button input, and another is deep underground one floor above a locked door; follow the demonstrated route for quick access.
- Spaceport: Lockers are spread among small exterior bunkers; peek through open windows to confirm a locker is inside before spending breach resources.
- Buried City: At least one locker spawns in a locked room and mirrors the same loot quality found elsewhere.
Consistency across maps
Tests at Dam, Spaceport, Bluegate, and Buried City produced near‑identical loot behavior, making Security Breach a reliable foundation for mid‑raid restocks of epic weapons and upgrade parts. This consistency lets you plan quick detours to lockers instead of relying on crafting or gambling on less predictable sources.
Comparisons
| Source | Typical results | Reliability | Risk/access |
|---|---|---|---|
| Security lockers | Frequent epic‑tier weapons, often level 22, plus grenades, ammo, blueprints, and heavy/light/complex gun parts; no commons observed. | Consistent across Dam, Spaceport, Bluegate, and Buried City with near‑identical loot behavior. | Some are behind breachable doors or simple inputs; a few are exposed and contested, especially in Dam’s power complex. |
| Key‑locked rooms | Underwhelming compared to nearby breachable lockers even with an epic‑tier key, with worse returns than locker routes. | Variable and often inferior to locker runs; not a dependable epic‑weapon source. | Requires obtaining keys and time investment, sometimes for weaker payoff than lockers. |
| Airdrops | Less consistent path to epic weapons and specific upgrade parts than security lockers. | Situational; quality varies and is generally outclassed by locker routes. | Contested drops create PvP risk without guaranteed high‑tier returns. |
Safety and routing tips
- Favor the Dam floodgates breach route: drop to the overlooking level, activate the ladder to lower the drawbridge, cross, and breach the room for predictable locker access.
- Treat the Dam power‑generation locker as high risk; it’s in an exposed turret room with frequent player traffic, making you vulnerable while opening.
- At Spaceport, scan bunker windows before breaching to confirm a locker is inside so you conserve breach resources and time.
Recommended build path
- Plan around three trees requiring 3636 points each with a total of 7575 points account‑wide, which effectively lets you max only one tree.
- Rush Security Breach, then backfill bottom‑tier stamina nodes across Conditioning and Survival to recover mobility, acknowledging you cannot fully max a second tree.
Early trade‑offs to expect
- Without stamina nodes, sprinting with weapons is painful and you may need roughly 10–1510–15 adrenaline syringes per raid to maintain tempo.
- The consistent epic‑leaning, level 22 weapon drops and abundant parts from lockers offset the early movement pain once stamina perks are added later.
Loot expectations by map
- Dam: One locker behind a breach near the floodgates route offers consistent high‑value loot; another sits in the underground power complex turret room and is riskier.
- Bluegate: One locker lies under the church behind a four‑button input, while another is deep underground one floor above a locked door along a fast access route.
- Spaceport: Lockers appear in small exterior bunkers; some bunkers have them and some do not, so peeking windows avoids wasted breaches.
- Buried City: At least one locker spawns in a locked room and behaves like others with similar high‑value pools.
Weapon and part pool
- Expect grenades, ammo, blueprints, and abundant upgrade parts (heavy, light, sometimes complex) that accelerate crafting and mod progressions.
- Weapons are almost always present, sometimes two, and consistently roll at level 22 instead of level 11, creating a strong mid‑raid power spike.
- Epic‑tier guns like Bobcat, Patina, Tempest, and Volcano appear regularly, alongside Ventor, Anvil, El Toro, and Torren, while Osprey was not observed.
- Common weapons do not drop from these lockers, and legendaries seem extremely rare or were not seen in the tests referenced.
Practical locker loop
- Build routes that chain a safe breachable locker first (e.g., Dam floodgates path), then pivot to secondary lockers only if local risk is low.
- Use lockers as reliable resupply to avoid crafting detours, and deprioritize key‑locked rooms and airdrops when chasing fast epic weapon upgrades.
Verdict
Security Breach is worth it because security lockers deliver repeatable access to epic‑tier, level 22 weapons and high‑value parts across multiple maps, outperforming key‑locked rooms and airdrops in time‑to‑power. With a point plan that rushes the skill and then restores stamina, the locker economy becomes a cornerstone progression path for consistent mid‑raid weapon upgrades.
Hi, I’m Haider Ali, an Author and co-Founder at tigerjek.com and part of the TigerJek team. I hold a Bachelor of Technology in Computer Science from Shri Ramswaroop Memorial University. I’m passionate about technology, Education, and web development, and I enjoy creating informative content that helps readers learn and explore new ideas. Through TigerJek, I aim to share useful knowledge and make digital learning accessible to everyone.




