All Enemies in Black Grimoire (2025) – Locations & Farming Routes

All enemies in Black Grimoire are tied very tightly to your leveling and gear progression, from low‑level overworld mobs like Thieves and Boars up to end‑game bosses like Licht, Witch Queen, and Borula. Knowing where each enemy spawns, what level they are, and what rewards they drop lets you plan efficient XP/Yules routes and target key items like Demon Dweller, Blood gear, and the Mana Skin Tool.

​Also Read: Fistborn Traits Guide & Tier List – Best Traits, Rerolls & Playstyles

Enemy overview and progression path

Black Grimoire’s PvE is built around three main layers of enemies: overworld mobs near the starting areas, multi‑floor dungeon enemies and bosses, and late‑game/side‑area bosses tied to special rewards. The official enemies list includes 13 distinct enemies: Thief, Boar, Golem, Possessed Armor, Slimes, Plant Monster, Talos Puppet, Mars, Security Golems, Licht, Witch Queen, Borula, and the Christmas event boss Maria.

Overworld enemies (Thief, Boar, Golem) are designed to bridge you from early questing into dungeon content, while the dungeon and special bosses are where most of the iconic drops come from (Knight Heart, Demon Dweller, Blood set pieces, Mana Skin Tool, etc.). As a rule of thumb, you should only move to the next enemy tier when you can clear the previous one reliably and survive multiple hits.

Overworld enemies – Thief, Boar, and Golem

Thief (Level 125)

  • Location: Just outside the starting village.
  • Rewards: Around 6,000 XP and 3,000 Yules per kill.
  • Use case: Thieves are your first real combat grind after basic quests; they are low enough level that early builds can manage them, but they still give meaningful Yules to buy basic gear and potions.

Boar (Level 300)

  • Location: Near the Grimoire Tower.
  • Rewards: Roughly 9,000 XP and 4,500 Yules per kill.
  • Use case: Boars are the next step up from Thieves; their location by the tower makes them ideal to farm while you roll or reroll grimoires and test spells. Their XP/Yules ratio is good for mid‑game players who aren’t ready for dungeon floors yet.

Golem (Level 1200)

  • Location: Magical Forest.
  • Rewards: Around 24,000 XP, 12,000 Yules, and about a 5% chance to drop a Golem Core.
  • Use case: Golems are the first serious overworld “mini‑boss” enemies; they’re tanky, hit hard, and are worth focusing once you can kill them consistently, because the Golem Core is a low‑chance special drop you’ll want for progression or trading.

These three enemies essentially define the overworld grind curve: you move from Thief → Boar → Golem as your levels and gear improve, before stepping into dungeon content.

Dungeon enemies – Possessed Armor, Slimes, Plant Monster, Talos Puppet, and Mars

Most of Black Grimoire’s power progression happens in the multi‑floor dungeon, which escalates in difficulty and rewards the deeper you go.

Possessed Armor

  • Location: 1st Floor of the Dungeon.
  • Rewards: About 100,000 XP, 50,000 Yules, and a 20% chance to drop a Knight Heart.
  • Role: This is your first high‑XP dungeon mob; the Knight Heart is a valuable drop tied to knight‑themed builds, making Possessed Armor an important mid‑game farm target once you can handle the first floor safely.

Slimes

  • Location: 2nd Floor of the Dungeon.
  • Rewards: Roughly 46,000 XP and 23,000 Yules each.
  • Role: Slimes are weaker than some other 2F threats but offer solid XP/Yules; they’re good for players stepping beyond 1F who want safer, repeatable kills while learning floor layouts.

Plant Monster

  • Location: 2nd Floor of the Dungeon.
  • Rewards: Around 200,000 XP, 100,000 Yules, plus a small chance to drop a Paralyze Knife.
  • Role: Plant Monsters are high‑value, high‑danger 2F enemies, rewarding huge XP plus a rare Paralyze Knife, which adds crowd‑control options to physical builds. Their reward profile makes them prime targets once you’re comfortable with 2F combat patterns.

Talos Puppet

  • Location: 3rd Floor of the Dungeon (Mars Room).
  • Rewards: Around 60,000 XP and 30,000 Yules.
  • Role: Talos Puppets act as adds and lead‑in enemies in the Mars room; their individual payout is lower than Plant Monsters, but they’re part of the flow into the Mars boss encounter.

Mars (Boss)

  • Location: 3rd Floor of the Dungeon (Mars Room).
  • Rewards: Roughly 300,000 XP and 150,000 Yules per kill.
  • Role: Mars is a key dungeon boss fight, gating some of your late‑game XP and coin burst. While no specific item drop is listed in the enemies table, the sheer XP/Yules payout makes Mars an attractive farm target once you can beat the fight reliably without burning excessive resources.

Taken together, the dungeon floors provide a clear difficulty ladder: 1F Possessed Armor for Knight Heart, 2F Slimes/Plant Monster for mixed XP and special drops, then 3F Talos + Mars as a high‑risk, high‑reward capstone.

Witch area, late‑game bosses, and volcano enemies

Beyond the main dungeon, Black Grimoire features several high‑level, lore‑linked enemies tied to powerful magic items and progression milestones.​

Security Golems

  • Location: Witch Village.
  • Rewards: About 40,000 XP, 32,000 Yules, and a 0.5% chance to drop a Security Golem (likely a pet or cosmetic companion).
  • Role: Security Golems are late‑game overworld sentries; their drop rate is low, but the chance at a Security Golem plus decent XP makes Witch Village a grind spot for collectors.

Licht (Boss)

  • Location: Inside the floating rock fortress.​
  • Rewards: Extremely high weapon drop odds—about an 80% chance for Demon Dweller and a 10% chance for Demon Destroyer per kill.
  • Role: Licht is one of the game’s signature end‑game bosses and the primary way to obtain Demon Dweller/Destroyer, iconic swords inspired by Black Clover. Given the combined 90% chance to drop one of these on each clear, repeated Licht kills are critical for players chasing top‑tier melee builds.

Witch Queen (Boss)

  • Location: Witch Forest.
  • Rewards: Complex drop table: roughly 3% Clairvoyance Orb, 30% Blood Wand, 33% Blood Crown, 15% Blood Staff, 5% Blood Pact Scroll, 10% Crow Staff, and 1% Blood Stone.
  • Role: Witch Queen is effectively the “Blood set” boss; she drops multiple Blood‑themed weapons and armor pieces, plus rare items like the Blood Pact Scroll and Blood Stone. Her loot table is wide but not guaranteed, so you may need many kills to finish a full Blood collection.

Borula

  • Location: Inside the Volcano.
  • Rewards: About a 1% chance to drop the Mana Skin Tool.
  • Role: Borula is a volcanic enemy/boss associated with advanced defensive tech: the Mana Skin Tool. While XP/Yules are not emphasized in the enemies table, Mana Skin Tool’s rarity (1% chance) pushes Borula into “long‑term grind” territory for high‑level players optimizing survivability.

These encounters represent the true late game: you come here not just for XP/Yules, but for build‑defining drops that change how your character plays.​

Event boss – Maria

Maria

  • Location: Appears as an event boss during Christmas.
  • Rewards: Chance to drop a sword, bow, spear, and shield (holiday‑themed event weapons).
  • Role: Maria is a seasonal boss; details like level and exact drop rates are not in the enemies table, but she acts as a limited‑time farm for Christmas gear that may not be obtainable outside the event period. Players who care about collection completeness or festive cosmetics will want to prioritize her whenever the Christmas event is live.

Event bosses like Maria create cyclical content in Black Grimoire: each major holiday typically brings unique enemies and gear that reward both participation and long‑term engagement.

Practical farming routes and recommendations

Putting everything together, you can structure your PvE grind roughly as follows:

  • Early‑game: Farm Thieves outside the starting village until quests and your damage make Boars manageable; then move to Boars near Grimoire Tower for efficient XP/Yules while rolling spells.
  • Mid‑game: Transition to Golems in Magical Forest for Golem Cores, then clear the 1st and 2nd dungeon floors—focusing on Possessed Armor (Knight Heart) and Plant Monsters (Paralyze Knife) while picking off Slimes for safe XP.
  • Late‑game core: Learn 3rd floor routes to Talos Puppets and Mars for big XP/Yules bursts, then pivot to Witch Village (Security Golems) and Witch Forest (Witch Queen) for Security Golem and Blood set drops.
  • End‑game and collection: Challenge Licht in the floating rock to farm Demon Dweller/Destroyer, and grind Borula in the Volcano for Mana Skin Tool; during December, tackle Maria for Christmas weapons.

This enemy ladder helps you avoid dead zones (areas that are too hard for too little reward) and focus on mobs and bosses that match your current power spike and item goals. By matching your progression to this enemy list, you can level efficiently, gear up faster, and target the specific drops that define late‑game builds in Black Grimoire.​

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