All Badges and Titles in the Fields is a complete set of 31 unlockable achievements in the Roblox horror game The Fields, each tied to a specific action or milestone and many of them granting unique titles you can equip. Some badges are simple progression checks (start a run, survive a night), while others require hidden interactions, late‑game weapons, or special conditions like sanity loss or secret rituals at the Giant Tree.
Also Read: The Fields Locations Guide
All Badges and Titles in the Fields
How badges and titles work in The Fields
Badges in The Fields are Roblox game badges tied to specific actions (like meeting key NPCs, crafting certain items, killing enemies, or reaching late‑game endings). Many of these badges also award an in‑game title—a short label such as “Wanderer,” “Gunslinger,” or “Corrupted Soul”—that you can equip as a cosmetic flair, while a few badges are “title‑less” progress markers.
Most badges trigger the moment you perform the required action (for example, stepping on a trap or picking up a specific weapon), and they persist across runs once unlocked, though some of the requirements themselves must be done in a single run (like visiting every location). Because several conditions involve the final nights, sanity mechanics, and high‑tier crafting, you should expect to combine multiple objectives in one long, well‑planned run rather than chasing each badge separately.
All badges and how to unlock them
Below is the full set of badges and their requirements, plus the title each one grants (if any).
- Into The Fields – Start a new run and progress far enough to reach the generator for the first time; unlocks the “Wanderer” title.
- Pockets of Survival – Speak to the Merchant NPC located west of the Warehouse at least once; this badge does not grant a title.
- Makeshift Survivor – Craft any item at the Workbench, even a basic early‑game recipe; no title reward.
- The Trapper – Find the Hunter’s Cabin and meet the Hunter NPC there for the first time; no title attached.
- Soothing Tunes – Turn on the radio inside the Warehouse for the first time to earn this ambient‑focused badge; no title.
- Survivor – Live through your first full night and see the next day, marking your first successful night of survival; does not grant a title.
- The Brute – Kill a Brute enemy at least once (they spawn in places like the Barn, Security Checkpoint Alpha, the boarded Warehouse, and a shack near the Hunter’s Cabin and Giant Tree); awards the “Grim” title.
- Deafening Screech – Allow a Shrieker to fully scream at you rather than killing or outrunning it; unlocks the “Shrieker” title.
- The Craftsman – Upgrade your Workbench all the way to its maximum level, showing full crafting progression; grants the “Craftsman” title.
- A Favor – Complete every quest that the Hunter offers and use the Rusted Key to fully unlock the Hunter’s Cabin door; rewards the “The Hunter” title.
- Scattershot – After finishing the Hunter’s questline, obtain a shotgun for the first time (for example, via the Hunter’s Cabin) to earn the “Gunslinger” title.
- Bad Medicine – Use a level 4 Workbench to craft the Blighted Solution and then actually drink it, embracing the risk; awards the “Chemist” title.
- People of Spore – Defeat a Spore enemy at least once (they typically roam during the night); unlocks the “Sporren” title.
- Unhealthy Addiction – Kill the Gas Drinker that comes to siphon fuel from your generator—doing so effectively requires ranged weapons like the shotgun before it runs away; unlocks the “Cruel” title.
- Third Party – On the final night, a special Raider may appear; kill this Raider to earn the badge and the “Scavenger” title (spawn is not guaranteed each run).
- Madness – Lose enough sanity by lingering outside at night until you acquire the Lost‑style insanity debuff, unlocking the “Lost” title.
- Bearly Survived – Step on a regular bear trap and live to tell the tale; these traps are commonly found in the forest near the Hunter’s Cabin; no title reward.
- Experimental Measures – Die to an explosive bear trap, which requires crafting that trap at a level 4 Workbench and then triggering it on yourself; awards the “Dangerous” title.
- Radio Enthusiast – Interact with and listen to the radio every in‑game day across a run, proving your devotion to broadcast lore; grants the “Radio” title.
- The Treebound – While under a heavy sanity effect (Lost or similar “lapsing into madness”), travel to the Giant Tree and perform the secret ritual phrase shown in the game’s notes; only one player in the run may earn this badge, which unlocks the “Treebound” title.
- Generosity – Accumulate a total of 5000 reputation with the Merchant purely by selling items to them over time, marking you as a top vendor; awards the “Generous” title.
- The blightborne – Acquire the Ritual Blade from the Storage Hangar by using the HEMCOR key on the black crate, then equip it to receive the “Blightborne” title.
- The Scholar – Find every written note in the game at least once (not necessarily in a single run), demonstrating complete lore collection; unlocks the “Archivist” title.
- Pathfinder – Visit every distinct location on the map within a single run, fully charting the region; grants the “Pathfinder” title.
- Backfire – Die to your own or an enemy’s Molotov explosion, turning firepower into a misfire; awards the “Barbecue” title.
- My Last Breath – Survive all the way to the game’s final day, then allow yourself to succumb to the blight instead of escaping or avoiding the fate; grants the “Corrupted Soul” title.
- Six Shooter – Purchase or otherwise obtain the Revolver from the Merchant and equip it at least once; unlocks the “Cowboy” title.
- Armed To The Teeth – Collect every firearm plus an Axe and make sure you equip the Axe again if the badge does not trigger immediately; awards the “Arms Bearer” title.
- Prepared – Equip a full basic survival kit consisting of a Compass, Tactical Flashlight, Watch, and Backpack simultaneously; unlocks the “Survivalist” title.
- Big Iron – Buy the Suspicious Key from the Merchant, break into the boarded‑up shack near the Giant Tree and Hunter’s Cabin using a Crowbar or Axe, open the green crate inside, and obtain the Magnum; equipping it grants the “Sharpshooter” title.
- Acidic Surprise – Kill a Spitter enemy, which attacks with corrosive projectiles, to unlock the “Spitter” title.
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Tips for completing the whole badge and title set
Most “easy” badges—like Into The Fields, Pockets of Survival, basic crafting, radio activation, and first‑night survival—will naturally fall into place during your first few learning runs, so there is no need to target them specifically. The more demanding badges (Workbench max upgrades, Blighted Solution, explosive traps, Generosity, full map exploration, late‑game Raider kill, end‑day blight ending, Ritual Blade, and Magnum) are best done in dedicated long runs where you plan money, crafting, and routing around the Hunter, Merchant, and Giant Tree from the start.
For sanity‑ and ritual‑based badges like Madness and The Treebound, deliberately stay outside after dark to push your sanity low, then route directly to the Giant Tree and use the in‑game clues for the ritual line, ensuring only one player in co‑op claims it that night. If you approach badge‑hunting with a checklist and combine objectives—such as upgrading the Workbench, grabbing every firearm, visiting all locations, and finishing Hunter quests in the same high‑prep run—you can realistically 100% all badges and titles in only a handful of well‑executed sessions.
Hi, I’m Haider Ali, author and co-founder of TigerJek.com and Wiki.TigerJek.com. I’ve been deep into Roblox and mobile games for years, and I personally test every strategy, build, and method I cover. I like taking complicated mechanics and turning them into clear, simple guidance that helps players improve faster and enjoy the game more.




