ALL Shotguns Ranked in The Wild West – Full Tier List, Stats & Best Picks lines up every shotgun‑type weapon in The Wild West and grades them from S to F, putting the Auto‑5 and Sawed‑Off Auto‑5 alone in S tier for their insane automatic DPS, the Mule and Marlin Pump/Trench in high A tier for their tight spreads and reliable multi‑kill potential, mid‑tier options like the 1855 Revolving Shotgun and Henry in B, flawed picks like the 1887, sawed‑off Mule, Blunderbuss and Captain’s Caplock in C–D, and the Dragoon Pistol dead last in F for its weak three‑pellet spread and poor consistency.
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All Shotguns Ranked in The Wild West
All Shotguns Ranked in The Wild West
Here’s the final ranking structure used:
- S tier: Auto‑5, Sawed‑Off Auto‑5.
- A tier: Mule Shotgun, Marlin Pump Shotgun, Marlin Trench Gun.
- B tier: 1855 Revolving Shotgun, Henry Shotgun.
- C tier: 1887 Shotgun, Sawed‑Off Mule.
- D tier: Sawed‑Off 1887, Captain’s Caplock, Blunderbuss.
- F tier: Dragoon Pistol (including its golden reskin).
All shotguns in The Wild West fire multiple pellets per shot, each pellet dealing its own damage and being affected by spread, range falloff, and headshot multipliers, so total damage depends heavily on how many pellets you can land in a tight cluster.
Shotgun mechanics and what matters
Shotguns in this game trade range and accuracy for huge close‑range burst; each gun has a specific pellet count, per‑pellet damage, spread pattern, magazine size, and reload profile that define its role.
- High pellet count and tight spread favor close‑quarters PvP and bear/bison hunting, since you can reliably land most pellets to the head.
- Capacity, fire rate, and reload speed decide whether a shotgun can win prolonged fights or only serve as a “one‑and‑dump” opener.
Many of these stats are further modified by ammo types (like shotgun sniper rounds) and animal multipliers, but for this ranking the focus is on default PvP effectiveness and general usability.
S tier – Auto‑5 and Sawed‑Off Auto‑5
The Auto‑5 is unlocked at Justice level 65 and is the only true automatic shotgun in the game, alongside its sawed‑off variant, making it uniquely capable of dumping its magazine in under a second. Stat‑wise, the stocked Auto‑5 fires 5 pellets, each dealing about 10 body and 16 head damage, for a total of roughly 50 body / 80 head if all pellets connect, while the Sawed‑Off Auto‑5 trades a bit of headshot damage (about 11×5 body and 15×5 head, 55/75 total) for a looser spread.
In practice, both variants have an extremely fast cyclic rate—you can simply hold down the trigger and hose enemies—so once you learn to control their recoil, they erase players at close range before most guns can fire a second shot. The stocked Auto‑5 has a tighter spread than its sawed‑off counterpart, making it more accurate and easier to land full‑pellet hits, which is why it’s rated the very top shotgun in the game, with the Sawed‑Off Auto‑5 right behind it in S tier. Because they’re automatic and multi‑pellet, these guns excel in town brawls, train robberies, and fort fights, where you can pre‑aim corners and instantly delete anyone who swings wide into your line of fire.
A tier – Mule and Marlin shotguns
Mule Shotgun (A tier, top of A)
The Mule Shotgun is a classic double‑barrel primary that combines great damage, tight spread for its class, and a very fast two‑shot fire rate, at the cost of only having two shells before reloading. Each shot fires 5 pellets doing about 15 body damage and 30 headshot damage, giving you 75 body / 150 head potential at point‑blank range, which is enough to two‑tap a bear by simply stepping in front of its head and double‑firing.
The spread is meaningfully tighter than the Sawed‑Off Shotgun variant, which makes the Mule far more reliable beyond knifing distance, and combined with its snappy reload it remains one of the best general‑purpose close‑range guns in the game. Despite being cheaper and lower‑tier than some unlockable weapons, the Mule’s sheer burst and usability keep it at the very top of A tier, just under the Auto‑5 family.
Sawed‑Off Shotgun (ranked lower, C tier later)
The Sawed‑Off Shotgun shares the Mule’s pellet count but increases spread and slightly lowers damage to about 13 body per pellet, which totals 65 body / 130 head if you somehow land everything, making it noticeably less lethal outside very tight ranges. As a secondary slot weapon, it retains fast reload and can chunk enemies up close, but the wide spread and low ammo capacity make it unreliable compared to primaries, which is why it’s placed down in C tier.
Marlin Pump Shotgun (A tier)
The Marlin Pump Shotgun, unlocked at Woodcutting level 70, is a six‑round pump‑action shotgun with a very tight spread and high accuracy, designed for players who prefer to fight slightly further out than pure face‑hugging range. It fires 6 pellets dealing about 10 body / 15 head damage each, for 60 body / 90 head total, and enjoys a 1.5× animal and headshot multiplier, allowing for solid hunting and reliable two‑shot kills on players within effective range. Compared to the Trench variant, the Pump has lower per‑shot damage but significantly better accuracy, making it ideal for medium‑close duels, fort roof fights, and shooting into clumped groups without wasting pellets to spread.
Marlin Trench Gun (high A tier)
The Marlin Trench Gun trades some accuracy for raw power: it has higher base pellet damage (around 12 body / 17 head for 6 pellets, about 72 body / 102 head total) but with wider spread and a lower headshot multiplier than the Pump. This makes the Trench more of an up‑close brawler, capable of one‑shotting a head at close distance if all pellets connect, but less forgiving at medium range where stray pellets start missing. With six shells and respectable handling, both Marlins are excellent PvP choices; the Trench edges to the top of A tier (just below Mule) for players who like to rush, while the Pump sits slightly below for players prioritizing consistent hit‑scan accuracy.
B tier – 1855 Revolving Shotgun and Henry Shotgun
1855 Revolving Shotgun (high B)
The 1855 Revolving Shotgun is a revolving‑cylinder scattergun purchasable in the gun shop for a mid‑range price (often cited around 16,000), making it one of the pricier standard shotguns. It typically fires 5–6 pellets doing roughly 12 body / 20 head damage each in the configuration used here, adding up to 60 body / 100 head per shot, with a moderate spread that sits between the Marlin Pump and Trench patterns.
The gun has five or six rounds depending on version, solid mid‑tier reload around 4 seconds, and enough effective range to function as a flexible PvP weapon, but its slightly slower fire rate and one fewer shell than the Marlins knock it below Mule and the Marlin pair. Because it feels like a “worse Marlin” in this build—less ammo and slower handling—it lands in high B tier, borderline A for players who value its aesthetic and cylinder feel.
Henry Shotgun (low B)
The Henry Shotgun is a single‑shot, Martini‑style shotgun variant that loads one shell at a time and forces you into first‑person aiming, drawing heavily from the Martini Henry rifle’s handling. It fires 6 pellets for about 15 body / 21 head damage each, totaling 90 body / 126 head if all pellets hit, with an accuracy rating around 91%, a fire rate of 25 RPM, and a reload speed of about 2.7 seconds.
The spread pattern is unusually tight and cross‑shaped, making it extremely lethal for players who are comfortable lining up precision headshots in first‑person, but punishing for anyone who struggles with scoped or single‑shot weapons. For that reason, Henry shotgun is ranked low B tier: in the right hands it absolutely destroys, but its one‑round capacity and forced first‑person zoom make it unreliable for many players compared to multi‑shell options.
C tier – 1887 Shotgun and Sawed‑Off Mule
1887 Shotgun (mid C)
The 1887 Shotgun unlocks at Primary level 50 and fires 8 pellets of 10‑gauge buckshot, dealing about 80 body / 120 head when all pellets connect; it also has four rounds in the tube, double the pellet count of some other guns. Its pellet spread is actually quite tight on the stocked version, making it accurate for a lever‑action shotgun, but it suffers from a slow fire rate and sluggish reload, causing long gaps between shots that can get you killed in chaotic fights. Even with respectable raw damage and range, the clunky handling means other shotguns like Mule and the Marlins outclass it in practical PvP; as a result it sits comfortably in C tier, slightly above truly flawed options.
Sawed‑Off Mule (C tier)
The Sawed‑Off Mule is a handgun‑slot version of the Mule Shotgun, with increased spread and decreased per‑pellet damage (about 13 body vs 15 on the primary), making it much less consistent past arm’s‑length. While it technically offers double‑barrel power in a sidearm slot, the extremely wide spray and limited ammo make it unreliable compared to better pistols and revolvers, and even compared to the full Mule itself. Because of that, it lands in C tier alongside the 1887: useable in very specific close‑quarters or meme builds, but not optimal for serious fights.
D tier – Sawed‑Off 1887, Blunderbuss, and Captain’s Caplock
Sawed‑Off 1887 (low C / high D)
The Sawed‑Off 1887 is a Robux‑locked starter‑pack variant of the 1887 that keeps the same base damage (80 body / 120 head) and four rounds but massively increases its spread in exchange for a slightly faster fire rate. The wider cone makes it harder to land all 8 pellets, effectively lowering real‑world damage and pushing it below the stocked 1887 despite its marginally better handling. Given that you pay Robux for what is essentially an objectively worse pattern, it’s placed in low C / D tier, clearly below its non‑sawed sibling.
Blunderbuss (D tier – PvE specialist)
The Blunderbuss is a single‑shot hunting shotgun that fires 5 pellets, each doing about 18 body / 36 head damage, for a total of 90 body / 180 head at point‑blank, with an extra 2× damage multiplier to animals. Accuracy is decent for a scattergun, and it can one‑shot large game like bears up close, but it has a massive reload time—around 12 seconds—plus ignition delay, which means your shot fires a fraction of a second after clicking. These quirks make it a “one‑shot wonder”: excellent for hunting or opening a fight, but terrible for sustained PvP, so it’s ranked in D tier with the note that it’s far more useful for PvE explorers than duelists.
Captain’s Caplock (D tier – better blunderbuss pistol)
The Captain’s Caplock is a premium caplock pistol variant that actually functions as a four‑pellet mini‑blunderbuss, unlocking for owners of the Dread Pirate pass. It fires 4 pellets dealing about 20 body and 46 head damage each, giving roughly 80 body / 184 head at point‑blank, enough to one‑shot many players and even kill a bison up close. Like other antique caplocks, it suffers from ignition delay and slow reload, but it reloads notably faster than the Blunderbuss and lives in the pistol slot, making it a more practical “big opener” sidearm; still, the unreliability and delay keep it in D tier, slightly above the Blunderbuss.
F tier – Dragoon Pistol
The Dragoon Pistol is a revolving shotgun pistol that fires 3 pellets per shot rather than 5 or 6, with each pellet dealing 17 body / 24 head damage, for only 51 body / 72 head total if everything hits. Despite having a random spread similar to the Sawed‑Off Shotgun, its pellet count is almost half, which means missing even a single pellet massively tanks your effective damage; given its wide spread, this happens often.
You can buy it at the gun shop or obtain the Golden Dragoon from an old Pirate Pass, but the golden version is purely cosmetic and inherits the same underwhelming stats, making it poor value for both PvP and PvE. Due to its unreliable spread, low effective damage, and price that once made it the most expensive sidearm, it’s placed firmly in F tier as the worst shotgun‑type weapon in the game.
How to choose the right shotgun
If you want raw close‑range dominance in modern PvP, prioritize the Auto‑5 or Sawed‑Off Auto‑5, then work backward toward Mule and the Marlin pair if you prefer semi‑auto or pump handling. For budget or progression play, Mule is an outstanding early pick, and Marlin Pump/Trench become natural upgrades once you unlock them via logging, while 1855 Revolving and Henry serve as niche alternatives for players who like their feel. If your focus is hunting, the Blunderbuss and Captain’s Caplock can still shine thanks to double animal damage and huge one‑shot potential, but for any serious PvP or bounty work, sticking with A‑ and S‑tier options will give you a much more consistent edge.
Hi, I’m Haider Ali, author and co-founder of TigerJek.com. I’ve been deep into Roblox and mobile games for years, and I personally test every strategy, build, and method I cover. I like taking complicated mechanics and turning them into clear, simple guidance that helps players improve faster and enjoy the game more.




